November 2021

My Life in Gaming – the before times

Thinking back on some of my fondest gaming memories, I’m amazed by the number of major games that were released each year, that would later become long-lasting franchises. But of course my memories only go back so far. Past a certain point, they’re more like puzzle pieces, or memories of memories – I know that I experienced them, but I don’t remember the experiences themselves.

That is what this post is mainly about – those nearly-lost fragments of memories that I managed to dig up and piece together.

It goes without saying that Pac-Man was a huge phenomenon, though it was technically before my time – the game hit U.S. arcades in 1980, when I would have been 1 year old.

Instead of the games, I was probably more familiar with Pac-Man from the cartoon series that ran from 1982 to 1983 –

…or the breakfast cereal that was sold up until 1988.

aka Lucky Charms

The 1983-1984 TV season brought more video game cartoons to Saturday Mornings, as part of the hour-long Saturday Supercade block. Mostly I remember watching Donkey Kong and Q-Bert once or twice. Also the weird-ass Rubik The Amazing Cube show. Either the shows didn’t make much of an impression, or there was something arguably better on one of the other channels.

One challenge with Saturday mornings back in the 80s, was that while there were only 3 TV channels to pick from, each of them aired four hours of cartoons on Saturdays, starting at 7 a.m. If you wanted to know what was airing when, you either needed to check the listings in the newspaper, subscribe to TV Guide, or flip through the channels during a commercial break. Recording shows to watch them later wouldn’t be an option until the price of VHS recorders came down, in the mid to late 80s. And even then, the VCR couldn’t record on one channel while you watched another.


The first game console my family owned was the Atari 2600. Unfortunately I can only remember three distinct things about it – that we had it, that one our games (Galaxian, maybe?) came with an Atari Force mini-comic, and that the system eventually died on us.

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After our Atari died, I took it apart, because that was a thing I liked to do. Maybe I thought I could fix it? Or it could just be that I wanted to see what it looked like on the inside. I ruined several of my toys that exact same way – I’d take them apart, and then couldn’t quite put them back together again.

R.I.P., you glorious Transformer wannabe

Another gaming memory I can’t quite place, is the tabletop Donkey Kong game by Coleco. Originally released in 1981, perhaps it was something one of my older brothers had gotten that year for either Christmas or their birthday. To me, it was just always there.


One of the oldest games that I remember the most clearly and fondly – and actually played – is Mappy.

I have a bunch of memories attached to Mappy, that have little to do with the game itself. Most of those memories are from the Alpine Valley ski resort in White Lake, Michigan. Apart from arcades, what could be more synonymous with the 80s than skiing?

Ronald Reagan, Back to the Future, cocaine, greed, cocaine, leg warmers, cocaine, Arnold Schwarzenegger action movies, cocaine, slasher movies, cocaineā€¦

The year I learned how to ski… it’s somewhere between 1984 and 1988. I might not remember the year, but I do remember the experience. I wanted to follow my brothers onto the bigger slopes, but had lessons on the bunny hills. For roughly an hour each night – I want to say between 6 and 7 – the lifts and slopes would all be shut down so the resort could run their snow machines and grate the hills. This gave everyone an hour to go inside, warm up, and get some food. Returning to the slopes afterword was rarely a pleasant experience, because the fresh, machine-made snow was always too wet, and had frozen into a grated crust by the time everyone got back onto the slopes. Your chances of wiping out – especially if you were inexperienced – shot up 100%

The warmth when you stepped into the lodge after a couple of hours of skiing was such a great feeling. Sitting by the fire might’ve been even better, but to do that you needed to time it so you’d get inside 10 minutes or more before everyone else.

The next best way to warm up was to grab a cup of hot chocolate, although this was also a curse – the cups didn’t have lids, and were filled to the top. Considering the ski boots were rigid and required you to learn a new way of walking, burning your fingers was unavoidable. You also couldn’t drink the top portion of your coco right away, because it was scalding hot and burn your lips and every inch of the inside of your mouth.

The cafeterias – one in the upper level, and one below – always had their share of familiar faces, as several of the teachers from my school – as well as classmates’ moms – worked there part-time.

What does any of this have to do with Mappy? Well, one of my favorite things to do in the lodge after getting some refreshment, was to kill time in the arcade. Plenty of kids crowded in there to play the latest & greatest games, but Mappy was one of the “old reliables” – it might not have been the latest or the greatest game, but it was always available. Year after year, games would be swapped in and out, new ones replacing the old, but Mappy managed to stick around. The background music is stuck in my head to this day.

Sadly, like most arcades of the time, Alpine Valley’s arcade is just a memory now. I can’t say when it closed, only that it was a long time ago. Still, every winter when I’m in Michigan, I’m tempted to go back to Alpine. If I ventured through the lower cafeteria, what would I find in the arcade’s place? Probably more seating, at the very least. The only reason I haven’t found out yet is that it’s been so long since I’ve skied, I’d probably wipe out and break something. And I’m old enough now that that something is probably going to stay broken.

Remembering Summit Place Mall

Back in April, I started to feel Nostalgic for the former Summit Place Mall in Pontiac, Michigan. It had closed in 2009 and was finally demolished in 2019, so there are few ways for me to indulge my nostalgia apart from a handful of pictures posted online, and one or two urban explorer videos.

Like something out of a Chris Rock bit, Summit Place was arguably the less of Oakland County’s malls, with the Twelve Oaks Mall in Novi being the larger and more upscale of the two. Summit Place always felt much more comfortable to me, though. It could be that, by the time I was able to drive myself there, Summit Place was already in decline, which meant that crowds were lighter.


One of my earliest memories of Summit Place, is my father taking me and my brothers there to see the theatrical re-release of Disney’s Pinocchio, in 1984. In particular I remember seeing a trailer for a then-upcoming Disney film, that I couldn’t wait to see – The Black Cauldron.

…I wouldn’t get to see The Black Cauldron until its first home video release in 1998. By then I was a high school senior, and while I still liked animation, I found the film to be underwhelming.

Summit Place’s cinema – a separate building from the mall proper – closed in 1993, but wasn’t demolished until 2014. While it wasn’t the biggest cinema, I’d still held out hope that it might re-open. Instead, it was left to rot.


One thing that definitely made Summit Place better than Twelve Oaks, in my opinion, was that it had an arcade. Nestled in the corner of the foot court, it was THE place to experience the latest & greatest games, for a time. Teenage Mutant Ninja Turtles, Final Fight, Konami’s 6-player X-men, Street Fighter II (and all its revisions), Mortal Kombat, Darkstalkers… though if you were to ask my best friend, THE crown jewel of the arcade might’ve been the Ms. Pac-Man machine, near the entrance.

There always seemed to be one machine at any given time that drew a crowd. The 6-player X-Men game absolutely dominated the front right corner of the arcade, when it debuted. Street Fighter II and other subsequent fighting games attracted competitive players. In particular, there was always one guy – an Asian dude with hair down to his hips – that was practically unbeatable. He knew every move and combo for every character. With every new fighting game, players would line up their quarters at the bottom of the screen to challenge this guy, and nearly every one of them would walk away defeated.

Since this was the part of the mall I’d probably spent the most time in, I guess it’s oddly fitting that it’s also an area that I can now only glimpse in my memories. The arcade had closed well before the age of smart phones, and taking pictures at the mall was strictly forbidden in its heyday. To my knowledge no pictures of the arcade exist, and in the Ace’s Adventure video it’s boarded up.


The arcade was my only source of gaming memories. I always love to check out Babbage’s and Electronics Boutique, any chance I got. At least until I was working/driving age, I usually couldn’t afford to buy anything more than the latest issues of Electronic Gaming Monthly or Game Fan, but I like to see what was new on the shelves.

Electronics Boutique was where I feel I leveled up as a gamer, in a way – after the Sega Saturn was announced, I’d reserved mine there, and it was the first console I’d purchased with my own money. I was so nervous carrying it back to my car, afraid that someone might try to take it from me… although realistically, if someone had, they’d probably throw it back at me and beat my ass for not buying a Playstation.

One of my last memories of E.B., they had Sega Nomads on clearance for under $100. I did not have $100, and even if I had I probably wouldn’t have spent it on a system that was outdated even when it debuted, but now I think back and kick myself.


I can thank/blame one of the artists I follow, for triggering my mall memories. The pandemic got him pining for 90s-era malls, and so he’d built himself one as a VRChat world. My own nostalgia got me thinking a recreation of Summit Place could be fun, and if nothing else it might be something I could render my 3D characters in. But modeling the mall would be a crazy undertaking, seeing as the only reference I have are that Ace’s Adventures video, and a handful of interior photos.

…and 3D data ripped from Google Maps. Their 2D map is post-demolition, but they hadn’t updated their 3D view!

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Even if I only tried to model a portion of the mall – say, the food court – that would still be a huge undertaking. It certainly wouldn’t help that I tend to get obsessive, and would want everything to be accurate, down the size and spacing of the floor tiles… despite the fact that no one at this point would know if any of the details were wrong. Aside from the locations of certain stores, perhaps. My best friend could help me on that front – having worked at the mall for a few years, even know he likely knows its layout better than anyone.

Stores aside, if I structural accuracy remains important to me, I suppose I could see if I can’t purchase copies of the mall’s blueprints from the Oakland County Clerk’s office…

Another challenge to modeling the mall, in whole or in part, could be hardware or software limitations. While I was matching the extracted map to the scale of my Daisy model, Maya had slower to a crawl. This could be because the map is fairly dense and has a lot of redundant data, but I’ve also read that most 3D programs and game engines start to bug out when things move too far from the origin. And even at 1/10th scale, this mall mesh extend pretty far from the origin.


Now several months later, I’ve made no effort model any part of the mall. As fun as my nostalgia made the idea seem, it’s unfortunately a side project on an ever-growing list of side projects that I may never have time for. At best it might be something that I start, lose interest in, revisit several months or more later, and repeat…

Coverage

If you played video games in the U.S. in the 1980s or 90s, you’re probably no stranger to bad box art. You’re probably thinking of some examples right now – images that are over-rendered, poorly composed, with characters that look nothing like anything you’ll find in the game. And usually those characters will be posed in ways that look unnatural or very uncomfortable. Not only that, the characters’ faces are usually either angry, or look arrogant, like they either inspired or were inspired by the Disney/Dreamworks trend of a character smirking with one eyebrow raised. This is all what marketing executives at the time thought would make a game stand out on a shelf, and appeal to kids. Either that, or they just didn’t care, so long as the game sold well enough to fund their cocaine habits.

Perhaps one of the more notorious examples of bad box art, is Mega Man. The first game looks as if an executive with little or no drawing ability scribbled a concept, then handed it off to an amateur painter. By the third game, the cover art would start to more closely resemble the the original Japanese designs, but Mega Man would still look cocky and over-rendered. And RIPPED.

From doughy to six-pack abs in just three games!

By contrast, the Japanese covers were bright, cartoony, and appealing –

Over the past couple of years, I’ve start to collect games I used to own, and decided to make custom covers. It started with the Sonic the Hedgehog games. The cover art for the Sonic games in North America weren’t the worst, but they still suffered from the usual problems – over-rendered, mediocre posing, “attitude”, etc.. Granted, it fit Sega’s marketing campaign of Sonic being cooler/edgier than Mario, but something about the character always looked off.

The Japanese cover was much simpler, by comparison, and yet busier at the same time.

also very, VERY 90s

Compared to the Japanese version, the American character art is just strange, to me. Sonic looks meaner, and his spikes are meant to look more like a mohawk, because ATTITUDE!

Since I find the Japanese cover to be much more appealing, I decided to copy it almost exactly –

Once I was finished with my Sonic covers, I found others to work on. Visiting Japan in 2019, I picked up a few Famicom games for myself and my best friend, and figured those games could use covers as well. Famicom cartridges fit perfectly inside Sega Genesis game cases, but those cases are much bigger than the games’ original boxes. After adapting a Famicom template from The Cover Project, the first challenge was to find copies of the original art at a high enough resolution for printing. The second and perhaps bigger challenge, was finding clear enough pictures of the backs of the boxes, so I could scan the text with my phone. My goal was the make them look as authentic as possible.

It didn’t take long for me to run out of Genesis & Famicom games to make covers for, so I turned my attention to the SNES. Probably the most difficult cover was Super Mario All-Stars.

This is a rare case were I think the North American box art is better than the Japanese version, but there was no way to fit it to a portrait-style layout. I needed to be able rearrange the composition, but couldn’t find any high-resolution source art to work with. To get the cover I wanted, I needed to recreate a good portion of it, starting with magician-Mario and the Bowser cloud. Most of the other characters had existing art that I could use, although frog-Mario was another that needed to be recreated… only to barely be visible in my final cover.

It isn’t just the front of the box that needs to pop, in my opinion. Most SNES covers are styled after the original boxes, which means most of the them use black as their background color. No matter how colorful the game’s logo might be, the black background makes them blend together. No one game is going to draw your attention, unless you’re up close. But with a wider spectrum of colors, every game screams out for your attention, even from across the room!

As I add more games to my collection, I’ll likely be making more covers as well. When they’re not being played, I want them all to look good on a shelf!

Check out some of my other covers below –

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